How it works
Plan the quarter, close it, read the results. The simulation is deterministic — the same decisions always produce the same outcome, so results can’t be gamed.
Demand
Your share of the market comes from brand, quality and price against your rivals. Marketing builds brand; product spend builds quality.
Capacity
You can only serve as many customers as your operations team and your power supply allow. Turning people away costs morale.
People
Skill, morale, loyalty and pay. Inflation erodes salaries, stars sulk, hustlers get poached and some get a visa.
Money
Cash is the clock. Loans cost interest, investors cost ownership. Run out twice and the company closes.
Economy
Each city has its own currency, inflation, power grid, wages and red tape — and its own shocks.
Ready?
New companyThe Creative
You make the thing. Better product from day one.
The Hustler
You can sell sand in the Sahara. Faster brand growth.
The Operator
You make things run. More capacity, fewer breakdowns.
The Numbers Person
You read balance sheets for fun. Lower overheads, cheaper loans.
Runs last sprint, standard, marathon — 2, 3 or 5 years.